A small town in Sartar...

Peter Metcalfe, CAPE Canty (CHEN190@cantva.canterbury.ac.nz)
Wed, 16 Nov 1994 22:42:06 +1300

Gidday!

Fleshman here. Thanks for all the Kudos.  

Michael Hitchens:
=================

>I think the real answer is that Greg has not done the sums.  One (or maybe
>both) of the following is false:
>1.  Sartar has 180,000 people
>2.  Clearwine is significantly more important than any of the other stockades
>on the DP map

>Unless an official Sartar Pack appears, we are not going to know the "answer".
>For the time being, 1,500 is too big for my vision of Clearwine.  If nothing
>else, it means there are going to be too many temples there, and I want my
>players to travel when they go looking to sacrifice for divine magic.

May I humbly propose the following solution.  We know that the Heortlanders 
are traditionally decentralized with clans with respective chieftains stuck 
willy nilly all over the place.  Based on the experience of the Athenians with
respect to Demes, I propose that for the Colymar clan, the situation is 
somewhat more centralized.  

A Clan chief in the Colymar tribe is merely a glorified bodyguard of the 
King.  Decisions that would normally be made by the clan chief are instead
referred to the King.  Other decisions that require an immediate decision are
made by the thanes.  To prevent a clan chief asserting his 'rights' the chief
is required to be housed in the quarters of the king and all stockades other
than Clearwine are forbidden.  The ideal clan chief is strong, thick and
pliable.  Elections to the kingship are made by the thanes.

This way, Colymar becomes a conservative ruralized community which has an 
important centre in Clearwine.  And it also explains why the Lunars 
persistantly underestimate the strength of the Colymar tribe.

- ---Peter Metcalfe


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