Wed, 07 Jun 95 18:31:33 EST

Howdy folks


John Leske asks about the tribes of Sartar.

The only decent published map of the Sartarite tribes occurs in
an early TOTRM -- No 6 from memory.

Traditionally (and mythically) there are 24 tribes of Sartar. However, this 
number has rarely if ever been realised in actuality.

The following tribal list includes the Far Point tribes which are now part of 
Greater Tarsh (again!). They were only part of Sartar for two generations:


Amad, Aranwyth, Bachad, Balkoth, Balymr, Cinsina, Colymar, 
Culbrea, Dinacoli, Ducks, Dundealos, Enstalos, Kheldon, Kultain, 
Lismelder, Locaem, Maboder - Wulfsland, Malani, Princeros, 
Sambari, Sartar Royal House, Sylangi, Telmori, Torkani, Tovtaros, 
Tres, Vantaros, Wind Children.

(For the sake of completeness, circa 1624, you can add the non-
tribal regions of Sun County, Duke Jomes' lands, and Baron 
Samuel's lands.

The Maboder survive only as isolated clan remnants.

And here, in more detail, are some relevant notes concerning the Tovtaros 
tribe from  my  own stomping ground on Snakepipe's Edge.  The population 
figures are tweaked from originals supplied by Greg (1610) and David Hall 
(1621). As discussed last time population came up, these figures are far
from binding. 

To line things up, display in a monotype font.

In accordance with Heortling custom, children under the age of five are not 
included in population figures. 


Tribe         Human       Human      Clans
               1621       1610

Amad          2,000       2,300       4
Bachad        4,600       5,800       5
Dinacoli      9,000       9,100       8
Princeros    10,000       9,600       6
Tovtaros      3,900       3,700       5
Tres          3,000       4,000       4
Vantaros      9,500       8,700       8

Alda Chur     3,400       2,800
Herongreen      850        850
Alone           600        600
Ironspike       440        350
Fields of the 
Tents of Silver            500*

FAR POINT 47,750

* This Lunar QuarterMaster General's supply base and training camp may 
vary in population between 200 and 1400 adults. It is situated on the outskirts 
of Alda Chur.

An Orlanthi clan ranges in size between 500 and 2,000 people.


The tribes of Far Point are tough and single-minded. Former Tarsh Exiles, 
they have regularly faced Tarshite and Lunar armies, Sartarite raiders, the 
Chaos out of SnakePipe Hollow, Uz from Dagori Inkarth and Tusk Riders 
from the Stinking Forest. More recently, political and religious intrigues have 
also claimed many lives.

Before 1495 the Far Point Region was a part of the Kingdom of Tarsh, which 
was then independent of (and often hostile to) the Lunar Empire to the north. 
At that time the tribes that made up the region included the Vantaros, 
Princeros, Tovtaros, Tres, Amad, and Bachad tribes. Both the Vantaros and 
Tovtaros tribes already had large groups of Yelmalio and Elmal worshippers 
amongst them - and consequently some infighting due to the activities of 
northern missionaries of the Bright Sun.

Far Point is now (1624) technically an independent Lunar ally attached to the 
Kingdom of Tarsh. It is no longer part of Sartar. 

The ruler of Far Point is Harvar Ironfist, Duke of the Aldachuri, Lord 
Protector of the Light and tribal king of the Vantaros tribe. Though a brilliant 
general and politician, Ironfist is becoming increasingly conservative in his 
Solar ways. He aspires to both the cult of Yelm and the title 'Prince of the Far 
Place'. As his obsession grows, he has alienated both Lunar authorities and 
many of his Solar supporters. Ironfist has a large and deadly personal guard 
comprising wind-walking thanes of Gargarth, the Wild Hunter.

The dominant tribe of the Alda Chur Confederation is the Vantaros, which 
has grown rich and prosperous with the coming of the Empire. The tribe, 
whose territory includes the city of Alda Chur, is solidly pro-Lunar, with a 
core of traditional (and conservative) Yelmalio sun worshippers. Harvar's 
niece, Helena Truespear, a Scimitar of Yanafal Tarnils, is the popular young 
leader of the progressive pro-Lunar faction, and is a favourite of the Lunar 
General Fazzur Wideread. 

The Vantaros' traditional allies are the Yelmalio-dominated Princeros tribe. 
They too have benefited greatly from the coming of the Lunars.

The wilderness Tovtaros tribe are traditional Orlanthi, though depleted in 
both strength and numbers since the unsuccessful Righteous Wind Revolt of 
1611. The tribe also contains strong Solar and Pro-Lunar elements. 
Other tribes of the Confederation are the Tres, Bachad and Amad, based 
around Alone. Like the Tovtaros, they are traditional Orlanthi, and have 
suffered because of it.

The traditionally Sartarite Dinacoli tribe joined with Ironfist during 
Starbrow's Rebellion in 1613, and have since joined the Alda Chur 
Confederation. They are minor players, and do not share the Tarshite 
language. Nobody likes them much.



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